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Avatar:Frontiers of Pandora - Sarentu Flower

The Sarentu Flower is the location where the players goes to level up their skills, this was the last asset I worked on before leaving Massive, I had to collaborate with Level Design and Tech animation, as it was so heavily tied in the gameplay loop everything had to be of very high quality, and the asset itself was technically challenging, this is the only plant in my career so far that I had to model in a T-pose!

I was responsible for blocking this on out, the highpoly model, low poly model and texturing; someone has adjusted the flower petals after I left, and I think the texture of the larger leaves surrounding the plant have been polished.

Whereas I have tried to highlight areas in these screenshots that I had a heavy hand in working on, working on complex games as this is always a team effort, for most of my work, I have received and acted on feedback from multiple departments, and most assets pass through the hands of multiple artists, there are many people to call out, our concept art team delivering amazing concepts, the team over at light storm for their invaluable feedback, the tech art team for answering all my questions, and the biome team I was part of, that being said there are some people I'd like to thank in particular as I worked with them on most of these on a daily basis, bouncing ideas around and/or receiving feedback.

David Österlind, for being a great lead and allowing me many opportunities to grow and work on incredibly cool assets
https://www.artstation.com/davidosterlind

Daniel Stok, for serving as a Google alternative, always available for questions or feedback, and the all-important 3 o clock coffee
https://www.artstation.com/danielstok

Sigge Sandström, being my office neighbor and for sticking around until the very end pushing this thing over the finish line.
https://www.artstation.com/siggesandstrom