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Chico Spans
Chico Spans
Expert Biome Artist @ Activision Elsewhere
Malmo, Sweden

Skills

Vegetation Environment DesignEnvironment ModelingProp ModelingProp Design

Software proficiency

Blender
Blender
SpeedTree
SpeedTree
Mudbox
Mudbox
Photoshop
Photoshop
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
xNormal
xNormal
Substance 3D Designer
Substance 3D Designer
Maya
Maya

Experience

  • Senior Vegetation Artist at Epic Games - Quixel
    Malmö
    May 2022 - February 2024

  • Vegetation Artist at Massive Entertainment
    Malmö, Sweden
    November 2018 - April 2022

  • Environment Artist at Playground Games
    Leamington Spa, United Kingdom
    September 2017 - September 2018

    As Environment artist at playground games I was part of the road team working

    on Forza Horizon 4, my responsibilities included, but were not limited to authoring

    road textures and decals including modeling and texturing, setting up procedural

    profiles for road generation, and make sure everything worked under all weather

    conditions and seasons, nearing the end of the project I was part of the E3 team

    and my responsibility was to make sure all the roads looked like their best in the

    E3 trailer and stage demo.

  • Freelance Foliage Artist at Bluehole
    September 2016 - January 2017

    I worked on various tree and bush models for the PLAYERUNKNOWN game. We worked with tight schedules, and I did this next to my study.

    I was responsible for modelling the trees and high poly leafs, texturing the bark using photogrammetry and preparing level of detail models. I also maintained client contact during my activities, which included regular updates, responding to feedback and occasional video calls.

  • 3D Artist & Designer at Sticky Studios
    Utrecht, Netherlands
    January 2013 - January 2014