As Environment artist at playground games I was part of the road team working
on Forza Horizon 4, my responsibilities included, but were not limited to authoring
road textures and decals including modeling and texturing, setting up procedural
profiles for road generation, and make sure everything worked under all weather
conditions and seasons, nearing the end of the project I was part of the E3 team
and my responsibility was to make sure all the roads looked like their best in the
E3 trailer and stage demo.
I worked on various tree and bush models for the PLAYERUNKNOWN game. We worked with tight schedules, and I did this next to my study.
I was responsible for modelling the trees and high poly leafs, texturing the bark using photogrammetry and preparing level of detail models. I also maintained client contact during my activities, which included regular updates, responding to feedback and occasional video calls.