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Avatar:Frontiers of Pandora - Vine Highway

The vine highway was meant to guide the player from point A to B quickly - the blockout for all the Vine Highway pieces was provided by Christoffer Radsby https://www.artstation.com/chrisradsby - I was responsible for doing the high poly, lowpoly, texturing, and microdetail placement, I was also working a lot on the player and material collision, as wildlife was intended to walk comfortably on top of the vine highway - I benchmarked the straight pieces, and was then responsible for the outsource pipeline for the rest of the pieces.

Whereas I have tried to highlight areas in these screenshots that I had a heavy hand in working on, working on complex games as this is always a team effort, for most of my work, I have received and acted on feedback from multiple departments, and most assets pass through the hands of multiple artists, there are many people to call out, our concept art team delivering amazing concepts, the team over at light storm for their invaluable feedback, the tech art team for answering all my questions, and the biome team I was part of, that being said there are some people I'd like to thank in particular as I worked with them on most of these on a daily basis, bouncing ideas around and/or receiving feedback.

David Österlind, for being a great lead and allowing me many opportunities to grow and work on incredibly cool assets
https://www.artstation.com/davidosterlind

Daniel Stok, for serving as a Google alternative, always available for questions or feedback, and the all-important 3 o clock coffee
https://www.artstation.com/danielstok

Sigge Sandström, being my office neighbor and for sticking around until the very end pushing this thing over the finish line.
https://www.artstation.com/siggesandstrom