As part of the E3 team I was responsible for polishing up the roads used for the E3 demo and initial experience.
I was part of the road team, my responsibilities included, but were not limited to authoring road textures and decals including modeling and texturing, setting up procedural profiles for road generation.
Some of the roads in the screenshots have been completely reworked to fit the visual we where going for for the demo but most of them have been touched by pretty much everyone else on the road teamr, it goes without saying everything was a huge team effort but a special mention to all the guys on the road team : Ole Groenbaek, Alex Zemskov, Lee Gregory, Abel Dopazo, Michael McDonald, Ludovico Antonicelli, Connor Stanley and Rich Martin.
I have created screenshots on areas I focussed on the most, the entire demo can be seen in the video at the bottom.