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Forza Horizon 4 - Carriageway and roundabout

I was responsible for pioneering the carriageway, this included texture creation and application, decal creation and placement, especially focused on making sure all the white lines made sense and corresponded to UK law.

The carriageway extended into a tunnel which brought it's own set of challenges.

I also worked on the underlying procedural profile as this was pushing the limits of the road tools to ensure all texture where correctly mapped, this work was performed under guidance by my lead Ole Groenbaek

I was part of the road team, my responsibilities included, but were not limited to authoring road textures and decals including modeling and texturing, setting up procedural profiles for road generation.

it goes without saying everything was a huge team effort but a special mention to all the guys on the road team : Ole Groenbaek, Alex Zemskov, Lee Gregory, Abel Dopazo, Michael McDonald, Ludovico Antonicelli, Connor Stanley and Rich Martin.